Games, Design & Game Design

Archive for the ‘Publishing’ Category

carry digital dispatch

In Game Design, Promo, Publishing, Roleplaying Games on August 11, 2011 at 9:29 pm

carry digital dispatch cover

A long overdue digital offering…carry is now available as a 47 page hyperlinked PDF, including printable play aids and character reference cards. I tried to preserve the grittiness of the print layout while adding the digital features, and I’m pretty happy with the result!

For now, it’s available for $7 from my store; it’ll be up at IPR and OneBookShelf sooner rather than later. I’ll also be offering an $18 print+pdf bundle once I have books back in stock, expect to see that at IPR as well.

5 years old and still strong, I think. I’m pretty happy to bring it into the digital age, at the very least!


Kickstarter Analytics 2

In Game Design, Publishing, Self-Reflection on July 15, 2011 at 3:22 pm

As promised, the numbers!

I ended up receiving $1,254 from the 69 backers of the project.


  • Art – $350
  • Proofreading – $15
  • Materials (inc. shipping) for the component sets – $154.77
  • Fees (Kickstarter + Amazon) – $117.01
  • Printing – 106.80
  • Shipping (I covered all shipping for all of the backer rewards and magazines) – 316.98

Total Expenses: 1060.56
Total Income: 1254
Total Profit: $193.44

Now, that’s not a very large number. In terms of expenses, I knew that shipping would be significant, but the number of international backers was higher than I thought it would be, and man but does shipping add up. Also, I had to purchase about twice as much plastic material than I actually used because of how that company breaks down it’s quantities (basically I needed more than the lowest quantity I could get, but only a little bit more).

But! The project ended up in the black, ended up basically paying me a little north of 5 cents a word, and will be a net positive for the rest of time.

Next time, I think I’m going to have to ask international backers to kick in a little extra to cover shipping. Other than that, I’m pretty happy with how it all went out (especially when 1/3 of the expenses are going into other creators pockets).

I hope some of these numbers are helpful to others interested in trying out similar projects!

Kickstarter Analytics 1

In Game Design, Promo, Publishing, Self-Reflection on July 15, 2011 at 2:33 pm

I thought it would be interesting and helpful to do some numbers-crunching on my first-ever Kickstarter. With graphs!

(I’m composing another post about the raw investment/return numbers, for the edification of others thinking about doing this kind of project, FYI – this one is long enough for now!)

I was primarily interested in my survey responses – what was the primary reason for people to back the project, and where did they hear about it in the first place? (click to embiggen)

And I got a couple of good questions on Twitter as well. More graphs after the jump.

Read the rest of this entry »

Be Ashamed Young Prince Is Go

In Design Practice, Game Design, Promo, Publishing, Roleplaying Games on July 10, 2011 at 11:45 am

Witness the Murder of Your Father and Be Ashamed, Young Prince is now available for purchase.

Here’s all the info

Here’s the MagCloud page to buy it in print for $5

Here’s my page to buy it in PDF for $2


BAYP Cover

Over A Thousand

In Commentary, Promo, Publishing on June 22, 2011 at 10:37 am


Yesterday, the Kickstarter campaign for Witness the Murder of your Father and Be Ashamed, Young Prince broke $1,000. The target was $275. As of now, this means:

  • It’s made 380% of the target funds
  • I’ve been commissioned by Graham Walmsley to write a shortform game, which I’m very excited about
  • I’ve been able to commission additional art from Sarah for the interior of the publication, which is just making it look better and better
  • I’m able to easily cover all of the shipping costs for all the backers, as well as manufacturing costs for the backers-only award sets and prints
  • There will be money left over for me to put towards other projects (possibly including attending conventions that I’d already written off)
  • I have over 50 people who I cannot say enough good things about

Assuming there isn’t a major wave of backers canceling their contributions, this is simply put one of the single most (financially) successful publishing efforts I’ve made. There are 6 days to go, for anyone who wants to get the Kickstarter-only version of the game, (essentially) order it without paying shipping, or go for the couple final backer-only rewards.

One thing for sure, this idea of audience-funded micro-publishing sure seems to have some legs!

It does still have to run its course, but if anyone has any questions about the Kickstarter process, or would like to comment about why they decided to back the project (or any other Kickstarter project, really) I think that would be an interesting conversation.

Many thanks for all the incredible support!

Be Ashamed, Young Prince

In Game Design, Promo, Publishing, Roleplaying Games on June 14, 2011 at 9:24 am

Be Ashamed Young Prince

Watch the video and support it here. All the details are on the Kickstarter page, but basically I’m Kickstarting for $275 to purchase hot cover art from artist Sarah Frary for this short-form fiction game of murder and revenge.

WordPress doesn’t allow the embedding feature to show you the current support level, but at the time of this update there’s only $70 left to go! In less than 12 hours, that’s fantastic. Thank you so much to all the current (and future) backers.

[edit] Wow, I woke up to see that the project has been fully funded! Many thanks to the 18 backers so far. Time to start thinking about more milestones, as the project has 13 days still to run…

One Of Those Good Problems

In Annalise, Promo, Publishing, Roleplaying Games on August 23, 2010 at 3:56 pm

I’m sold out of Annalise!

Well, that’s a lie. I’m sold out of my personal stock for direct sales of Annalise. Indie Press Revolution still has 23 copies, out of the initial 100.

However, retailer orders have been coming in stronger than I expected! Which means that those 23 copies are going pretty quickly.

Now, here’s the part where you go “so, when will they be available again?”

And it’s the part where I go “not soon!”

Cashflow, as always, is a bitch. Basically, I sure won’t be able to put money into printing more books until after the end of the current quarter. Something like late October.

So, basically, if you’re interested in picking up the game in print before November, now’s a good time. The PDF will, of course, be available constantly.

Thanks again for the strong positive response to the game! I’m delighted and a little startled. I can’t wait to hear about the games y’all play.