Games, Design & Game Design

Archive for the ‘Chicago’ Category

Where Is Where

In Chicago, Exhibitions, Promo, Thesis Work on June 7, 2011 at 10:03 am

If you can read this, you’re invited. Both my thesis work Play With Your Food (link to info sheet) and my Milan work More Than It’s Worth (link to gallery) will be there!

Where Is Where

June 11– June 25

Departments of Architecture, Interior Architecture, Designed Objects (AIADO) and Fashion

Public Reception Monday, June 13, 6:00–8:00 p.m. Sullivan Galleries, 33 South State St., 7th floor

Exhibition Hours 11:00am–6:00 p.m. Tuesday–Saturday

Free and Open to the Public

Showcasing design from the Departments of Architecture, Interior Architecture, and Designed Objects (AIADO) and Fashion, this exhibition brings together work by more than fifty graduate students. Through their individual approaches, they present new design solutions, situating their works within the inter-spaces of cultural and built systems. The works explore the unseen aspects of our society—many of which have been forgotten or overlooked—by re-inhabiting space, challenging perceptions of interiority, and redefining values. The show is curated to highlight the individual works as separate entities through thematic and disciplinary juxtaposition.


Local (Chicago) Playtesters Wanted

In Chicago, Game Design, Promo, Thesis Work on May 17, 2011 at 11:08 am

Dear Chicago-ans: I am seeking folks who would be willing to play two of my thesis games, both as a round of validation playtesting, and as material for the instructional videos I’m planning to create for their installation. I can provide hearty thanks and post-playtest beers (or whatever) as payment. Due to the nature of the prototypes, I’m hoping to host the playtests in my studio in the Loop, but we can figure out the details depending on who is interested and how far away folks are.

Please contact me through the emails (n-dot-d-dot-paoletta-at-gmail) with questions or if you are interested! I’ll be putting the word out through other channels as well.

As enticement, some pictures of the current prototypes!

Food Court Frenzy Game Board Prototype

Prototype of the game board for Food Court Frenzy

Food Court Frenzy Prototype

The current prototype for Food Court Frenzy

Feed Them! Prototype

Current prototype for Feed Them! (much more dynamic)

LOADED (it’s official!)

In Chicago, Design Practice, Links, Milan, Promo on March 18, 2011 at 10:03 am

Loaded Banner

(From the press release, links added by me)

Chicago, IL—Emerging designers from the School of the Art Institute of Chicago (SAIC) will present new work at Milan’s premier independent design showroom, Spazio Rossana Orlandi, during the Salone Internazionale del Mobile (International Furniture Fair), April 12 –17, 2011. Their exhibition, LOADED, is the result of an intense two-semester design studio directed by Helen Maria Nugent and Jim TerMeer, both professors in the department of Architecture, Interior Architecture, and Designed Objects (AIADO) at SAIC.

The provocative objects presented in LOADED exploit the history, physicality, and currency of two catalytic materials: iron and sugar. In addition to the exhibition’s 13 original designed objects (lighting, tableware, and jewelry), two of the projects—one in sugar, the other in iron—will be produced in multiples specifically for the show. Elements of the exhibition design also engage in this investigation, resulting in custom cast-iron display fixtures and sculptural sugar props.

LOADED explores the ways in which an object’s value is essentially fluid—continually shaped by our global systems of trade, by real or man-made states of scarcity and abundance, by cultural ideologies, and by human desires. Designers include: Brian Anderson, Amma Aning, Morgan Carter, Ryan Chorbagian, Valerie DeKeyser, Cecilia Gomez, Stephen Gulau, Lee Won Joon, Charlie McArthur, Jordan Morrell, Lauren Mosakowski, Nathan Paoletta, Ciara Taylor, Daniel Whiteneck, and Zhe Zhang. Iron projects are cast in collaboration with the Chicago Crucible, a boutique metal foundry operated by SAIC alumnus Lloyd Mandelbaum (BFA 2008).

High resolution press images from the project are available online at Project summaries, process images, and more information will soon be available at

Other presentations at Spazio Rossana Orlandi during the fair include projects by Naoto Fukasawa, Jasper Morrison, Jaime Hayon, Humberto and Fernando Campana, Muuto, Piet Hein Eek, and Raw Edges (Shay Alkalay + Yael Mer).

My Life In Games

In Chicago, Game Designers, Gaming on August 20, 2010 at 6:12 pm

Since moving to Chicago, playing games has been low on my priority list. My graduate program is intense, and I was also dealing with moving (twice, one to Chicago from Boston and then again within Chicago last winter), and making a new life with my lady. Which has all been great and rewarding, but given the whole “there’s only so many hours in the day” problem, the little time and energy I had left over from all of these things has been focused towards publishing games, not playing them.

Coming back from this years Gen Con, though, has really energized me to get my game on. I’m happier when I’m making things up with friends on a regular basis. Of course, we’ll see how this all lasts once school starts up again, but I’m hoping to maintain at least occasional gaming over the next couple of months!

Last night I just started a new game of Annalise with Ron and Tim, and the first session was really solid. On the horizon, I hope to do some gaming with Will, who just relocated to Chicago (and who I have a very funny story about, for a later post). And Keith keeps threatening me with playtests of stuff he’s working on, which I am looking forward to as well. Oh, and I picked up Infinite City at GenCon, and I really really like it! It’s a really solid board game that plays equally well with 2 players up to 4 (haven’t played it with more than that yet).

I’m excited to use my game energy to play, for a bit. It’s been too long.