Games, Design & Game Design

Current State of Play

In Gaming, Self-Reflection on January 14, 2012 at 4:24 pm

Now that the holidays (and related travel &tc) are safely behind us, I feel like I’m finally settling in to some regular gameplay. It’s been over two years since I played regularly, and it’s definitely stretching out some old muscles and getting settled back into the mental and scheduling-related patterns necessary (for me, anyway).

I’m playing in two biweekly games with largely-overlapping-but-not-entirely-the-same groups of people, thanks entirely to local indie-games-lover Joe. One wednesday is a gritty urban Burning Wheel game, and then the next is an arboreal Apocalypse World game. I’ve run BW before for a short game, but this is my first experience playing either of these modern classics.

It’s a little early to really analyze either game, but right now I’m struggling in the same way with each of them, so I think the problem is mine. I’m having a lot of trouble coming up with character motivations that involve other characters – like, my characters are pretty cool based on the moment in time that I made them, but whenever the spotlight comes back to me I don’t really have a strong idea of what they’re up too, or why they would be involved with other action that’s going on (in a way that doesn’t feel arbitrary to me).

I imagine I just need to shake out the rust and invest more in the characters, but it’s a weird feeling. I do like playing again, though, and certainly hope it will continue!


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